![]() ![]() Doing either is much cheaper than pressing those buttons. This is to encourage players to act realistically by either digging up dirt from elsewhere on the map or depositing piles of the stuff to clear it out. ![]() If the bar ever completely fills or empties, players will need to choose one of the buttons next to the bar to get rid of excess dirt or get a new supply. At the start of each game, this bar begins at the halfway point, and it goes down as players raise terrain and goes up when players lower terrain. One last thing players should note about this tab is the "soil availability" bar that appears in the upper left. Players who don't want to spend money on flattening an entire mountain can use this function to create a gentle path that a road or a railroad can traverse. The last option is called "slope terrain." Like with level terrain, players use the secondary button to set a specific height and location and then the primary button will create a smooth slope that rises up or down to the chosen location. Tampere is first at 66 River Delta and San Francisco come in second with it being in the 40s. That means this function works best on hilly terrain. Look at the buildable area for the flattest land. Players can think of this option as working the same as level terrain but without having to set a preferred altitude. For this function, the secondary button has a stronger effect. This keeps the general difference in height between two areas, but it makes the slope between both heights smoother. ![]()
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